Here are my two cents on video game FIFA 10;
Graphics: This FIFA version’s graphics are superiorly much better than the game’s previous versions. The players look realistic and can be compared to PES 2009 (though much better). Shirts, shorts, and hair transfer from the player and their breath can be seen on a cold, snowy day. The players facial features can be seen more clearly. This is probably THE experience of next-gen football. Why FIFA video games are so popular is one of the authority sites on this topic.
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- The defensive line or “the defence” will be positioned deeper to ensure that the attacking team does not have an advantage on the counter-attack. This has been done to increase the realism of game play.
- 360 Degree Dribbling Technology – A modern technology allowing players to make more ‘accurate’ passes. In previous versions of the game, those ‘precise’ passes could not be made.
- Manager Mode: Now it’s much harder to make a 5-star team. This means you can’t just buy a lot of high-rated players and expect your team to become a team of 5 stars. You’ve got to have practice with your manager. Another cool thing is for your ASSISTANT MANAGER to organize your pre-season friendly matches! I thought it was pretty cool.
- I.A. Was changed.
- Distribution of the specified parts has been improved. Which means it’s much easier to scor goals or cross from a free kick / corner.
In his Twitter account David Ruther disclosed the following features:
- A shoulder button may be used to push the wall that protects against a free kick.
- Dynamic lighting won’t feature in the game.
- Cross-park passes are usually much more guided now, so it should take about half the time to cross the landscape.
- Clubs will be given different stadia.
- It can snow on cold days, and players’ breath can be noticeable.
- New crowd effects are set to occur.
- A new training mode will be added, similar to that of the PS2 version.